Problem Definition

The client wants to revitalize the park due to dying trees. This includes, but is not limited to, Footpaths, location of entries, and monuments.

For this to happen, the Committee needs to have a concept of how the layout of the park would look. Based on existing concept art, proper visualization has to be done by the student.

Additionally, the Volkspark committee wants to use the visualization as a pitch to potential investors, so that more funding will be available.

Theory

The Volkspark in Enschede

The Volkspark in Enschede is a 15-hectare big park in the middle of the city (Volkspark, n.d.). Established through Hendrik Jan van Heek, it was designed by Dirk Wattez and opened to the public in 1874 (Stichting Cultureel Erfgoed Enschede, 2018). The Van Heek family is considered the founder of the textile industry in Enschede. Together with his brothers Herman and Gerrit, he founded the Van Heek & Co company (Snuif, 1915). Due to his legacy to the people of Enschede, Van Heek was honored with a monument in the Volkspark.

Other monuments in the park are dedicated to the victims of World War II or are art installations for entertainment purposes.

Additionally, park visitors can enjoy their time at the petting zoo, or the newly built playground (Volkspark, n.d.)

 

Conclusion/Proposals

Theory

Photogrammetry

“Photogrammetry is the science and technology of obtaining reliable information about physical objects and the environment through the process of recording, measuring and interpreting photographic images and patterns of electromagnetic radiant imagery and other phenomena” (Wolf, Dewitt, & Wilkinson, 2014).

The term “photogrammetry” has already existed since the 19th century and was first established in 1867, where it was published in the “Wochenblatt des Architecktenvereins zu Berlin” (Grim, 2007). Initially, the idea of photogrammetry was solely to map out buildings or landscapes. To get the best possible pictures, scientists used aerial traversal options like balloons. With the invention of the plane, photogrammetry advanced even further (Burtch, 2008). With modern technology, it is now possible to scan models or architecture through photographs and create a digital 3D model, which then in turn can be printed out. The models can be used in many ways, e.g. game development, archeology, or like it was envisioned to be a hundred years ago land mapping.

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Theory

Unreal Engine 4

The Unreal Engine 4 is a game engine developed by Epic Games. The engine allows the development of multimedia, such as games, movies, and other software outside of entertainment. It enables working with real-time technology for multiple platforms.                   

                                                                                                                                                                         Thanks to a user-friendly business model, Unreal Engine 4 is available to everyone for free. Only if the created product exceeds over 1 million USD, Epic Games will demand royalties of 5% of the generated product income. Thanks to the documentation and the countless tutorials, gathering knowledge is easier than ever and makes the engine a prominent choice for many game developers (Epic Games, n.d.).

 

Theory

SpeedTree

SpeedTree is a software for vegetation creation, developed by Interactive Data Visualization, Inc. It lets users create different pieces of foliage in a variety of ways. It is used first and foremost in video games and movie production. Foliage variation stretches from trees and bushes to different types of grass. Users can make adjustments to branches, leaves, trunks, and barks. The software allows to make trees up to photorealism.

SpeedTree can be tested for free without file exportation. For further use, SpeedTree establishes a set price per month, depending on the revenue of the user's product. (Interactive Data Visualization, Inc., n.d.)

 

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