A stylized monastery sitting on the edge of a mountain.
This is my first piece of stylized art and another test with modular environments.
I created a texture in Substance Painter that I could apply to every object to mimic a flat style.
The single pieces gave me more variation for the monastery. Some parts have a denser topology due to bending the mesh.
I created a blueprint that uses a billboard of leaves. This can be stretched over an orb-like mesh to give the illusion of foliage.