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Monastery

StoneAssets1003_FullQuality.png

A stylized monastery sitting on the edge of a mountain.

This is my first piece of stylized art and another test with modular environments.

I created a texture in Substance Painter that I could apply to every object to mimic a flat style.

The single pieces gave me more variation for the monastery. Some parts have a denser topology due to bending the mesh.

Building_Render_FullQuality.png
Bush.PNG
BushMaterial.PNG

I created a blueprint that uses a billboard of leaves. This can be stretched over an orb-like mesh to give the illusion of foliage.

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